unreal.ParticleModuleTrailSource

class unreal.ParticleModuleTrailSource(outer=None, name='None')

Bases: unreal.ParticleModuleTrailBase

Particle Module Trail Source

C++ Source:

  • Module: Engine

  • File: ParticleModuleTrailSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • inherit_rotation (bool): [Read-Write] Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle.

  • lock_source_stength (bool): [Read-Write] Whether to lock the source to the life of the particle.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • selection_method (ParticleSourceSelectionMethod): [Read-Write] Particle selection method, when using the SourceMethod of Particle.

  • source_method (Trail2SourceMethod): [Read-Write] The source method for the trail.

  • source_name (Name): [Read-Write] The name of the source - either the emitter or Actor.

  • source_offset_count (int32): [Read-Write] SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be named

    TrailSourceOffset#

  • source_offset_defaults (Array(Vector)): [Read-Write] Default offsets from the source(s). If there are < SourceOffsetCount slots, the grabbing of values will simply wrap.

  • source_strength (RawDistributionFloat): [Read-Write] The strength of the tangent from the source point for each Trail.