unreal.ParticleModuleTrailSource
¶
- class unreal.ParticleModuleTrailSource(outer=None, name='None')¶
Bases:
unreal.ParticleModuleTrailBase
Particle Module Trail Source
C++ Source:
Module: Engine
File: ParticleModuleTrailSource.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperinherit_rotation
(bool): [Read-Write] Interhit particle rotation - only valid for SourceMethod of PET2SRCM_Particle.lock_source_stength
(bool): [Read-Write] Whether to lock the source to the life of the particle.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
selection_method
(ParticleSourceSelectionMethod): [Read-Write] Particle selection method, when using the SourceMethod of Particle.source_method
(Trail2SourceMethod): [Read-Write] The source method for the trail.source_name
(Name): [Read-Write] The name of the source - either the emitter or Actor.source_offset_count
(int32): [Read-Write] SourceOffsetCount The number of source offsets that can be expected to be found on the instance. These must be namedTrailSourceOffset#
source_offset_defaults
(Array(Vector)): [Read-Write] Default offsets from the source(s). If there are < SourceOffsetCount slots, the grabbing of values will simply wrap.source_strength
(RawDistributionFloat): [Read-Write] The strength of the tangent from the source point for each Trail.