unreal.ParticleModuleSubUVMovie
¶
- class unreal.ParticleModuleSubUVMovie(outer=None, name='None')¶
Bases:
unreal.ParticleModuleSubUV
Particle Module Sub UVMovie
C++ Source:
Module: Engine
File: ParticleModuleSubUVMovie.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperframe_rate
(RawDistributionFloat): [Read-Write] The frame rate the SubUV images should be ‘flipped’ thru at.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
starting_frame
(int32): [Read-Write] The starting image index for the SubUV (1 = the first frame). Assumes order of Left->Right, Top->Bottom If greater than the last frame, it will clamp to the last one. If 0, then randomly selects a starting frame.sub_image_index
(RawDistributionFloat): [Read-Write] The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.use_emitter_time
(bool): [Read-Write] If true, use the emitter time to look up the frame rate. If false (default), use the particle relative time.use_real_time
(bool): [Read-Write] If true, use real time when updating the image index. The movie will update regardless of the slomo settings of the game.