unreal.ParticleModuleSubUV
¶
- class unreal.ParticleModuleSubUV(outer=None, name='None')¶
Bases:
unreal.ParticleModuleSubUVBase
Particle Module Sub UV
C++ Source:
Module: Engine
File: ParticleModuleSubUV.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
sub_image_index
(RawDistributionFloat): [Read-Write] The index of the sub-image that should be used for the particle. The value is retrieved using the RelativeTime of the particles.use_real_time
(bool): [Read-Write] If true, use real time when updating the image index. The movie will update regardless of the slomo settings of the game.