unreal.ParticleModuleSpawnBase
¶
- class unreal.ParticleModuleSpawnBase(outer=None, name='None')¶
Bases:
unreal.ParticleModule
Particle Module Spawn Base
C++ Source:
Module: Engine
File: ParticleModuleSpawnBase.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
process_burst_list
(bool): [Read-Write] If true, the BurstList of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are ‘stacked’ in an emitter, if ANY of them have this set to false, it will not process the SpawnModule BurstList.process_spawn_rate
(bool): [Read-Write] If true, the SpawnRate of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are ‘stacked’ in an emitter, if ANY of them have this set to false, it will not process the SpawnModule SpawnRate.