unreal.ParticleModuleSizeMultiplyLife
¶
- class unreal.ParticleModuleSizeMultiplyLife(outer=None, name='None')¶
Bases:
unreal.ParticleModuleSizeBase
Particle Module Size Multiply Life
C++ Source:
Module: Engine
File: ParticleModuleSizeMultiplyLife.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperlife_multiplier
(RawDistributionVector): [Read-Write] The scale factor for the size that should be used for a particle. The value is retrieved using the RelativeTime of the particle during its update.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
multiply_x
(bool): [Read-Write] If true, the X-component of the scale factor will be applied to the particle size X-component. If false, the X-component is left unaltered.multiply_y
(bool): [Read-Write] If true, the Y-component of the scale factor will be applied to the particle size Y-component. If false, the Y-component is left unaltered.multiply_z
(bool): [Read-Write] If true, the Z-component of the scale factor will be applied to the particle size Z-component. If false, the Z-component is left unaltered.