unreal.ParticleModuleSizeMultiplyLife

class unreal.ParticleModuleSizeMultiplyLife(outer=None, name='None')

Bases: unreal.ParticleModuleSizeBase

Particle Module Size Multiply Life

C++ Source:

  • Module: Engine

  • File: ParticleModuleSizeMultiplyLife.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • life_multiplier (RawDistributionVector): [Read-Write] The scale factor for the size that should be used for a particle. The value is retrieved using the RelativeTime of the particle during its update.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • multiply_x (bool): [Read-Write] If true, the X-component of the scale factor will be applied to the particle size X-component. If false, the X-component is left unaltered.

  • multiply_y (bool): [Read-Write] If true, the Y-component of the scale factor will be applied to the particle size Y-component. If false, the Y-component is left unaltered.

  • multiply_z (bool): [Read-Write] If true, the Z-component of the scale factor will be applied to the particle size Z-component. If false, the Z-component is left unaltered.