unreal.ParticleModuleSize
¶
- class unreal.ParticleModuleSize(outer=None, name='None')¶
Bases:
unreal.ParticleModuleSizeBase
Particle Module Size
C++ Source:
Module: Engine
File: ParticleModuleSize.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
start_size
(RawDistributionVector): [Read-Write] The initial size that should be used for a particle. The value is retrieved using the EmitterTime during the spawn of a particle. It is added to the Size and BaseSize fields of the spawning particle.
- get_particle_module_size_props() → Distribution¶
Get Particle Module Size Props
- Returns
out_start_size (Distribution):
- Return type