unreal.ParticleModuleOrientationAxisLock
¶
- class unreal.ParticleModuleOrientationAxisLock(outer=None, name='None')¶
Bases:
unreal.ParticleModuleOrientationBase
Particle Module Orientation Axis Lock
C++ Source:
Module: Engine
File: ParticleModuleOrientationAxisLock.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperlock_axis_flags
(ParticleAxisLock): [Read-Write] The lock axis flag setting. Can be one of the following:EPAL_NONE No locking to an axis. EPAL_X Lock the sprite facing towards +X. EPAL_Y Lock the sprite facing towards +Y. EPAL_Z Lock the sprite facing towards +Z. EPAL_NEGATIVE_X Lock the sprite facing towards -X. EPAL_NEGATIVE_Y Lock the sprite facing towards -Y. EPAL_NEGATIVE_Z Lock the sprite facing towards -Z. EPAL_ROTATE_X Lock the sprite rotation on the X-axis. EPAL_ROTATE_Y Lock the sprite rotation on the Y-axis. EPAL_ROTATE_Z Lock the sprite rotation on the Z-axis.
module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
- get_particle_module_orientation_axis_lock_props() → ParticleAxisLock¶
Get Particle Module Orientation Axis Lock Props
- Returns
out_lock_axis_flags (ParticleAxisLock):
- Return type