unreal.ParticleModuleMeshRotationRateOverLife

class unreal.ParticleModuleMeshRotationRateOverLife(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleRotationRateBase

Particle Module Mesh Rotation Rate Over Life

C++ Source:

  • Module: Engine

  • File: ParticleModuleMeshRotationRateOverLife.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • rot_rate (RawDistributionVector): [Read-Write] The rotation rate desired. The value is retrieved using the RelativeTime of the particle.

  • scale_rot_rate (bool): [Read-Write] If true, scale the current rotation rate by the value retrieved. Otherwise, set the rotation rate to the value retrieved.