unreal.ParticleModuleLocationPrimitiveSphere¶
- class unreal.ParticleModuleLocationPrimitiveSphere(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleLocationPrimitiveBaseParticle Module Location Primitive Sphere
C++ Source:
Module: Engine
File: ParticleModuleLocationPrimitiveSphere.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
negative_x(bool): [Read-Write] Whether the negative X axis is valid for spawning.negative_y(bool): [Read-Write] Whether the negative Y axis is valid for spawning.negative_z(bool): [Read-Write] Whether the negative Zaxis is valid for spawning.positive_x(bool): [Read-Write] Whether the positive X axis is valid for spawning.positive_y(bool): [Read-Write] Whether the positive Y axis is valid for spawning.positive_z(bool): [Read-Write] Whether the positive Z axis is valid for spawning.start_location(RawDistributionVector): [Read-Write] The location of the bounding primitive relative to the position of the emitter.start_radius(RawDistributionFloat): [Read-Write] The radius of the sphere. Retrieved using EmitterTime.surface_only(bool): [Read-Write] Whether particles will only spawn on the surface of the primitive.velocity(bool): [Read-Write] Whether the particle should get its velocity from the position within the primitive.velocity_scale(RawDistributionFloat): [Read-Write] The scale applied to the velocity. (Only used if ‘Velocity’ is checked).
- get_particle_module_location_primitive_sphere_props() -> (out_start_radius=Distribution, out_positive_x=bool, out_positive_y=bool, out_positive_z=bool, out_negative_x=bool, out_negative_y=bool, out_negative_z=bool, out_surface_only=bool, out_velocity=bool, out_velocity_scale=Distribution, out_start_location=Distribution)¶
Get Particle Module Location Primitive Sphere Props
- Returns:
out_start_radius (Distribution):
out_positive_x (bool):
out_positive_y (bool):
out_positive_z (bool):
out_negative_x (bool):
out_negative_y (bool):
out_negative_z (bool):
out_surface_only (bool):
out_velocity (bool):
out_velocity_scale (Distribution):
out_start_location (Distribution):
- Return type:
tuple