unreal.ParticleModuleLocationPrimitiveBase
¶
- class unreal.ParticleModuleLocationPrimitiveBase(outer=None, name='None')¶
Bases:
unreal.ParticleModuleLocationBase
Particle Module Location Primitive Base
C++ Source:
Module: Engine
File: ParticleModuleLocationPrimitiveBase.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
negative_x
(bool): [Read-Write] Whether the negative X axis is valid for spawning.negative_y
(bool): [Read-Write] Whether the negative Y axis is valid for spawning.negative_z
(bool): [Read-Write] Whether the negative Zaxis is valid for spawning.positive_x
(bool): [Read-Write] Whether the positive X axis is valid for spawning.positive_y
(bool): [Read-Write] Whether the positive Y axis is valid for spawning.positive_z
(bool): [Read-Write] Whether the positive Z axis is valid for spawning.start_location
(RawDistributionVector): [Read-Write] The location of the bounding primitive relative to the position of the emitter.surface_only
(bool): [Read-Write] Whether particles will only spawn on the surface of the primitive.velocity
(bool): [Read-Write] Whether the particle should get its velocity from the position within the primitive.velocity_scale
(RawDistributionFloat): [Read-Write] The scale applied to the velocity. (Only used if ‘Velocity’ is checked).