unreal.ParticleModuleLocationDirect
¶
- class unreal.ParticleModuleLocationDirect(outer=None, name='None')¶
Bases:
unreal.ParticleModuleLocationBase
Particle Module Location Direct
C++ Source:
Module: Engine
File: ParticleModuleLocationDirect.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperdirection
(RawDistributionVector): [Read-Write] Currently unused.location
(RawDistributionVector): [Read-Write] The location of the particle at a give time. Retrieved using the particle RelativeTime. IMPORTANT: the particle location is set to this value, thereby over-writing any previous module impacts.location_offset
(RawDistributionVector): [Read-Write] An offset to apply to the position retrieved from the Location calculation. The offset is retrieved using the EmitterTime. The offset will remain constant over the life of the particle.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
scale_factor
(RawDistributionVector): [Read-Write] Scales the velocity of the object at a given point in the time-line.