unreal.ParticleModuleLocation
¶
- class unreal.ParticleModuleLocation(outer=None, name='None')¶
Bases:
unreal.ParticleModuleLocationBase
Particle Module Location
C++ Source:
Module: Engine
File: ParticleModuleLocation.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperdistribute_over_n_points
(float): [Read-Write] When set to a non-zero value this will force the particles to only spawn on evenly distributed positions between the two points specified.distribute_threshold
(float): [Read-Write] When DistributeOverNPoints is set to a non-zero value, this specifies the ratio of particles spawned that should use the distribution. (For example setting this to 1 will cause all the particles to be distributed evenly whereas .75 would cause 1/4 of the particles to be randomly placed).module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
start_location
(RawDistributionVector): [Read-Write] The location the particle should be emitted. Relative in local space to the emitter by default. Relative in world space as a WorldOffset module or when the emitter’s UseLocalSpace is off. Retrieved using the EmitterTime at the spawn of the particle.