unreal.ParticleModuleLightBase

class unreal.ParticleModuleLightBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ParticleModule

Particle Module Light Base

C++ Source:

  • Module: Engine

  • File: ParticleModuleLightBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.