unreal.ParticleModuleLightBase
¶
- class unreal.ParticleModuleLightBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ParticleModule
Particle Module Light Base
C++ Source:
Module: Engine
File: ParticleModuleLightBase.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.