unreal.ParticleModuleLifetime
¶
- class unreal.ParticleModuleLifetime(outer=None, name='None')¶
Bases:
unreal.ParticleModuleLifetimeBase
Particle Module Lifetime
C++ Source:
Module: Engine
File: ParticleModuleLifetime.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperlifetime
(RawDistributionFloat): [Read-Write] The lifetime of the particle, in seconds. Retrieved using the EmitterTime at the spawn of the particle.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
- get_particle_module_lifetime_props() → Distribution¶
Get Particle Module Lifetime Props
- Returns
out_lifetime (Distribution):
- Return type