unreal.ParticleModuleColor
¶
- class unreal.ParticleModuleColor(outer=None, name='None')¶
Bases:
unreal.ParticleModuleColorBase
Particle Module Color
C++ Source:
Module: Engine
File: ParticleModuleColor.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperclamp_alpha
(bool): [Read-Write] If true, the alpha value will be clamped to the [0..1] range.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
start_alpha
(RawDistributionFloat): [Read-Write] Initial alpha for a particle as a function of Emitter time.start_color
(RawDistributionVector): [Read-Write] Initial color for a particle as a function of Emitter time.
- get_particle_module_color_props() -> (out_start_color=Distribution, out_start_alpha=Distribution, out_clamp_alpha=bool)¶
Get Particle Module Color Props
- Returns
out_start_color (Distribution):
out_start_alpha (Distribution):
out_clamp_alpha (bool):
- Return type
tuple