unreal.ParticleModuleCameraOffset
¶
- class unreal.ParticleModuleCameraOffset(outer=None, name='None')¶
Bases:
unreal.ParticleModuleCameraBase
Particle Module Camera Offset
C++ Source:
Module: Engine
File: ParticleModuleCameraOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpercamera_offset
(RawDistributionFloat): [Read-Write] The camera-relative offset to apply to sprite locationmodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
spawn_time_only
(bool): [Read-Write] If true, the offset will only be processed at spawn timeupdate_method
(ParticleCameraOffsetUpdateMethod): [Read-Write] How to update the offset for this module. DirectSet - Set the value directly (overwrite any previous setting) Additive - Add the offset of this module to the existing offset Scalar - Scale the existing offset by the value of this module