unreal.ParticleModuleAttractorPoint
¶
- class unreal.ParticleModuleAttractorPoint(outer=None, name='None')¶
Bases:
unreal.ParticleModuleAttractorBase
Particle Module Attractor Point
C++ Source:
Module: Engine
File: ParticleModuleAttractorPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_base_velocity
(bool): [Read-Write] If true, the velocity adjustment will be applied to the base velocity.b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
negative_x
(bool): [Read-Write] Whether particles can move along the negative X axis.negative_y
(bool): [Read-Write] Whether particles can move along the negative Y axis.negative_z
(bool): [Read-Write] Whether particles can move along the negative Z axis.override_velocity
(bool): [Read-Write] If true, set the velocity.position
(RawDistributionVector): [Read-Write] The position of the point attractor from the source of the emitter.positive_x
(bool): [Read-Write] Whether particles can move along the positive X axis.positive_y
(bool): [Read-Write] Whether particles can move along the positive Y axis.positive_z
(bool): [Read-Write] Whether particles can move along the positive Z axis.range
(RawDistributionFloat): [Read-Write] The radial range of the attractor.strength
(RawDistributionFloat): [Read-Write] The strength of the point attractor.strength_by_distance
(bool): [Read-Write] The strength curve is a function of distance or of time.use_world_space_position
(bool): [Read-Write] If true, treat the position as world space. So don’t transform the the point to localspace.