unreal.ParticleModuleAttractorPoint

class unreal.ParticleModuleAttractorPoint(outer=None, name='None')

Bases: unreal.ParticleModuleAttractorBase

Particle Module Attractor Point

C++ Source:

  • Module: Engine

  • File: ParticleModuleAttractorPoint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affect_base_velocity (bool): [Read-Write] If true, the velocity adjustment will be applied to the base velocity.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • negative_x (bool): [Read-Write] Whether particles can move along the negative X axis.

  • negative_y (bool): [Read-Write] Whether particles can move along the negative Y axis.

  • negative_z (bool): [Read-Write] Whether particles can move along the negative Z axis.

  • override_velocity (bool): [Read-Write] If true, set the velocity.

  • position (RawDistributionVector): [Read-Write] The position of the point attractor from the source of the emitter.

  • positive_x (bool): [Read-Write] Whether particles can move along the positive X axis.

  • positive_y (bool): [Read-Write] Whether particles can move along the positive Y axis.

  • positive_z (bool): [Read-Write] Whether particles can move along the positive Z axis.

  • range (RawDistributionFloat): [Read-Write] The radial range of the attractor.

  • strength (RawDistributionFloat): [Read-Write] The strength of the point attractor.

  • strength_by_distance (bool): [Read-Write] The strength curve is a function of distance or of time.

  • use_world_space_position (bool): [Read-Write] If true, treat the position as world space. So don’t transform the the point to localspace.