unreal.ParticleModuleAttractorPoint¶
- class unreal.ParticleModuleAttractorPoint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleAttractorBaseParticle Module Attractor Point
C++ Source:
Module: Engine
File: ParticleModuleAttractorPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_base_velocity(bool): [Read-Write] If true, the velocity adjustment will be applied to the base velocity.b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
negative_x(bool): [Read-Write] Whether particles can move along the negative X axis.negative_y(bool): [Read-Write] Whether particles can move along the negative Y axis.negative_z(bool): [Read-Write] Whether particles can move along the negative Z axis.override_velocity(bool): [Read-Write] If true, set the velocity.position(RawDistributionVector): [Read-Write] The position of the point attractor from the source of the emitter.positive_x(bool): [Read-Write] Whether particles can move along the positive X axis.positive_y(bool): [Read-Write] Whether particles can move along the positive Y axis.positive_z(bool): [Read-Write] Whether particles can move along the positive Z axis.range(RawDistributionFloat): [Read-Write] The radial range of the attractor.strength(RawDistributionFloat): [Read-Write] The strength of the point attractor.strength_by_distance(bool): [Read-Write] The strength curve is a function of distance or of time.use_world_space_position(bool): [Read-Write] If true, treat the position as world space. So don’t transform the the point to localspace.