unreal.ParticleModuleAttractorParticle
¶
- class unreal.ParticleModuleAttractorParticle(outer=None, name='None')¶
Bases:
unreal.ParticleModuleAttractorBase
Particle Module Attractor Particle
C++ Source:
Module: Engine
File: ParticleModuleAttractorParticle.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_base_velocity
(bool): [Read-Write] If true, the velocity adjustment will be applied to the base velocity.b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperemitter_name
(Name): [Read-Write] The source emitter for attractorsinherit_source_vel
(bool): [Read-Write] Whether the particle should inherit the source veloctiy if it expires.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
range
(RawDistributionFloat): [Read-Write] The radial range of the attraction around the source particle. Particle-life relative.renew_source
(bool): [Read-Write] Whether the particle should grab a new particle if it’s source expires.selection_method
(AttractorParticleSelectionMethod): [Read-Write] The method to use when selecting an attractor target particle from the emitter. One of the following: Random - Randomly select a particle from the source emitter. Sequential - Select a particle using a sequential order.strength
(RawDistributionFloat): [Read-Write] The strength of the attraction (negative values repel). Particle-life relative if StrengthByDistance is false.strength_by_distance
(bool): [Read-Write] The strength curve is a function of distance or of time.