unreal.ParticleModuleAccelerationOverLifetime

class unreal.ParticleModuleAccelerationOverLifetime(outer=None, name='None')

Bases: unreal.ParticleModuleAccelerationBase

Particle Module Acceleration Over Lifetime

C++ Source:

  • Module: Engine

  • File: ParticleModuleAccelerationOverLifetime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accel_over_life (RawDistributionVector): [Read-Write] The acceleration of the particle over its lifetime. Value is obtained using the RelativeTime of the partice. The current and base velocity values of the particle are then updated using the formula

    velocity += acceleration* DeltaTime

    where DeltaTime is the time passed since the last frame.

  • always_in_world_space (bool): [Read-Write] If true, then treat the acceleration as world-space

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.