unreal.ParticleModuleAccelerationDragScaleOverLife
¶
- class unreal.ParticleModuleAccelerationDragScaleOverLife(outer=None, name='None')¶
Bases:
unreal.ParticleModuleAccelerationBase
Particle Module Acceleration Drag Scale Over Life
C++ Source:
Module: Engine
File: ParticleModuleAccelerationDragScaleOverLife.h
Editor Properties: (see get_editor_property/set_editor_property)
always_in_world_space
(bool): [Read-Write] If true, then treat the acceleration as world-spaceb3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperdrag_scale_raw
(RawDistributionFloat): [Read-Write] Per-particle drag scale. Evaluted using particle relative time.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.