unreal.ParticleModuleAccelerationConstant
¶
- class unreal.ParticleModuleAccelerationConstant(outer=None, name='None')¶
Bases:
unreal.ParticleModuleAccelerationBase
Particle Module Acceleration Constant
C++ Source:
Module: Engine
File: ParticleModuleAccelerationConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration
(Vector): [Read-Write] Constant acceleration for particles in this system.always_in_world_space
(bool): [Read-Write] If true, then treat the acceleration as world-spaceb3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.