unreal.ParticleModuleAccelerationConstant¶
- class unreal.ParticleModuleAccelerationConstant(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleAccelerationBaseParticle Module Acceleration Constant
C++ Source:
Module: Engine
File: ParticleModuleAccelerationConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(Vector): [Read-Write] Constant acceleration for particles in this system.always_in_world_space(bool): [Read-Write] If true, then treat the acceleration as world-spaceb3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.