unreal.ParticleEmitter¶
- class unreal.ParticleEmitter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectParticle Emitter
C++ Source:
Module: Engine
File: ParticleEmitter.h
Editor Properties: (see get_editor_property/set_editor_property)
collapsed(bool): [Read-Write] This value indicates the emitter should be drawn ‘collapsed’ in Cascadedetail_mode_bitmask(uint32): [Read-Write] Detail mode: Set flags reflecting which system detail mode you want the emitter to be ticked and rendered indetail_mode_display(str): [Read-Only]disable_when_insignficant(bool): [Read-Write] When true, emitters deemed insignificant will have their tick and render disabled Instantly. When false they will simple stop spawning new particles.disabled_lo_ds_keep_emitter_alive(bool): [Read-Write] When true, if the current LOD is disabled the emitter will be kept alive. Otherwise, the emitter will be considered complete if the current LOD is disabled.emitter_editor_color(Color): [Read-Write] The color of the emitter in the curve editor and debug rendering modes.emitter_name(Name): [Read-Write] The name of the emitter.emitter_render_mode(EmitterRenderMode): [Read-Write] How to render the emitter particles. Can be one of the following:ERM_Normal - As the intended sprite/mesh ERM_Point - As a 2x2 pixel block with no scaling and the color set in EmitterEditorColor ERM_Cross - As a cross of lines, scaled to the size of the particle in EmitterEditorColor ERM_None - Do not render
initial_allocation_count(int32): [Read-Write] Initial allocation count - overrides calculated peak count if > 0quality_level_spawn_rate_scale(float): [Read-Write]significance_level(ParticleSignificanceLevel): [Read-Write] The significance level required of this emitter’s owner for this emitter to be active.use_legacy_spawning_behavior(bool): [Read-Write] If true, maintains some legacy spawning behavior.
- get_cascade_emitter_lod_level(idx) ParticleLODLevel¶
Get Cascade Emitter Lod Level
- Parameters:
idx (int32)
- Return type:
- get_cascade_emitter_render_mode() int32¶
Get Cascade Emitter Render Mode
- Return type:
int32