unreal.ParticleDeathSignature
¶
- class unreal.ParticleDeathSignature(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Fires when a particle dies
- Parameters
event_name (Name) – Custom event name for the Death Event.
emitter_time (float) – The emitter time when the event occured.
particle_time (int32) – How long the particle had been alive at the time of the event.
location (Vector) – Location the particle was at when it died.
velocity (Vector) – Velocity of the particle when it died.
direction (Vector) – Direction of the particle when it died.
C++ Source:
Module: Engine
File: Emitter.h