unreal.ParticleCollisionSignature
¶
- class unreal.ParticleCollisionSignature(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Fires when a particle dies
- Parameters
event_name (Name) – Custom event name for the Collision Event.
emitter_time (float) – The emitter time when the event occured.
particle_time (int32) – How long the particle had been alive at the time of the event.
location (Vector) – Location of the collision.
velocity (Vector) – Velocity of the particle at the point of collision.
direction (Vector) – Direction of the particle at the point of collision.
normal (Vector) – Normal to the surface with which collision occurred.
bone_name (Name) –
phys_mat (PhysicalMaterial) – Physical Material for this collision.
C++ Source:
Module: Engine
File: Emitter.h