unreal.ParticleCollisionComplete

class unreal.ParticleCollisionComplete

Bases: unreal.EnumBase

Flags indicating what to do with the particle when MaxCollisions is reached

C++ Source:

  • Module: Engine

  • File: ParticleModuleCollisionBase.h

EPCC_FREEZE

Freeze the particle in place

Type

1

EPCC_FREEZE_MOVEMENT

Stop all movement of the particle

Type

5

EPCC_FREEZE_ROTATION

Stop rotations of the particle

Type

4

EPCC_FREEZE_TRANSLATION

Stop translations of the particle

Type

3

EPCC_HALT_COLLISIONS

Stop collision checks, but keep updating

Type

2

EPCC_KILL

Kill the particle when MaxCollisions is reached

Type

0