unreal.ParticleCollisionComplete
¶
- class unreal.ParticleCollisionComplete¶
Bases:
unreal.EnumBase
Flags indicating what to do with the particle when MaxCollisions is reached
C++ Source:
Module: Engine
File: ParticleModuleCollisionBase.h
- EPCC_FREEZE¶
Freeze the particle in place
- Type
1
- EPCC_FREEZE_MOVEMENT¶
Stop all movement of the particle
- Type
5
- EPCC_FREEZE_ROTATION¶
Stop rotations of the particle
- Type
4
- EPCC_FREEZE_TRANSLATION¶
Stop translations of the particle
- Type
3
- EPCC_HALT_COLLISIONS¶
Stop collision checks, but keep updating
- Type
2
- EPCC_KILL¶
Kill the particle when MaxCollisions is reached
- Type
0