unreal.ParticleCollisionComplete

class unreal.ParticleCollisionComplete

Bases: EnumBase

Flags indicating what to do with the particle when MaxCollisions is reached

C++ Source:

  • Module: Engine

  • File: ParticleModuleCollisionBase.h

EPCC_FREEZE: ParticleCollisionComplete = Ellipsis

Freeze the particle in place

Type:

1

EPCC_FREEZE_MOVEMENT: ParticleCollisionComplete = Ellipsis

Stop all movement of the particle

Type:

5

EPCC_FREEZE_ROTATION: ParticleCollisionComplete = Ellipsis

Stop rotations of the particle

Type:

4

EPCC_FREEZE_TRANSLATION: ParticleCollisionComplete = Ellipsis

Stop translations of the particle

Type:

3

EPCC_HALT_COLLISIONS: ParticleCollisionComplete = Ellipsis

Stop collision checks, but keep updating

Type:

2

EPCC_KILL: ParticleCollisionComplete = Ellipsis

Kill the particle when MaxCollisions is reached

Type:

0