unreal.ParticleBurst¶
- class unreal.ParticleBurst¶
Bases:
StructBaseParticle Burst
C++ Source:
Module: Engine
File: ParticleEmitter.h
Editor Properties: (see get_editor_property/set_editor_property)
count(int32): [Read-Write] The number of particles to burstcount_low(int32): [Read-Write] If >= 0, use as a range [CountLow..Count]time(float): [Read-Write] The time at which to burst them (0..1: emitter lifetime)