unreal.ParticleAllocationMode
¶
- class unreal.ParticleAllocationMode¶
Bases:
unreal.EnumBase
EParticle Allocation Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEmitter.h
- AUTOMATIC_ESTIMATE¶
This mode tries to estimate the max particle count at runtime by using previous simulations as reference.
- Type
0
- MANUAL_ESTIMATE¶
This mode is useful if the particle count can vary wildly at runtime (e.g. due to user parameters) and a lot of reallocations happen.
- Type
1