unreal.ParametricMovementComponent¶
- class unreal.ParametricMovementComponent(outer=None, name='None')¶
Bases:
unreal.BaseMovementComponentActorComponent for running basic Parametric movement. Parametric movement could be anything that takes a Time and returns an FTransform.
Initially, we will support pushing (ie, we sweep as we update the mover’s position). But we will not allow a parametric mover from being blocked.
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: ParametricMovement.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.disable_parametric_movement_simulation(bool): [Read-Write] Disables starting the simulation. For development/testing ease of useeditable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classenable_dependent_simulation(bool): [Read-Write] Enable Dependent Simulationenable_force_net_update(bool): [Read-Write] Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequencyenable_interpolation(bool): [Read-Write] Enable Interpolationis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedparametric_motion(SimpleParametricMotion): [Read-Write] Parametric Motionparent_net_update_frequency(float): [Read-Write] Sets NetUpdateFrequency on parent. This is editable on the component and really just meant for use during development/test mapsprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property disable_parametric_movement_simulation¶
[Read-Only] Disables starting the simulation. For development/testing ease of use
- Type
(bool)
- property enable_force_net_update¶
[Read-Only] Calls ForceNetUpdate every frame. Has slightly different behavior than a very high NetUpdateFrequency
- Type
(bool)
- property parametric_motion¶
[Read-Write] Parametric Motion
- Type