unreal.ParameterUIData
¶
- class unreal.ParameterUIData(name: str = '', param_ui_metadata: MutableParamUIMetadata = Ellipsis, type: MutableParameterType = Ellipsis, array_integer_parameter_option: None = [], integer_parameter_group_type: CustomizableObjectGroupType = Ellipsis, live_update_mode: bool = False, reuse_instance_textures: bool = False, forced_parameter_values: None = {})¶
Bases:
StructBase
Parameter UIData
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectUIData.h
Editor Properties: (see get_editor_property/set_editor_property)
array_integer_parameter_option
(Array[IntegerParameterUIData]): [Read-Write] In the case of an integer parameter, store here all optionsforced_parameter_values
(Map[str, str]): [Read-Write]integer_parameter_group_type
(CustomizableObjectGroupType): [Read-Write] In the case of an integer parameter, how are the different options selected (one, one or none, etc…)live_update_mode
(bool): [Read-Write] In this mode instances and their temp data will be reused between updates. It will be much faster but spend as much as ten times the memory.Useful for customization lockers with few characters that are going to have their parameters changed many times, not for in-game
name
(str): [Read-Write] Parameter nameparam_ui_metadata
(MutableParamUIMetadata): [Read-Write]reuse_instance_textures
(bool): [Read-Write]type
(MutableParameterType): [Read-Write] Parameter type, using uint8 since the enum in declared in the class it is used
- property array_integer_parameter_option: None¶
[Read-Write] In the case of an integer parameter, store here all options
- Type:
- property integer_parameter_group_type: CustomizableObjectGroupType¶
[Read-Write] In the case of an integer parameter, how are the different options selected (one, one or none, etc…)
- Type:
- property live_update_mode: bool¶
[Read-Write] In this mode instances and their temp data will be reused between updates. It will be much faster but spend as much as ten times the memory. Useful for customization lockers with few characters that are going to have their parameters changed many times, not for in-game
- Type:
(bool)
- property param_ui_metadata: MutableParamUIMetadata¶
[Read-Write]
- Type:
- property type: MutableParameterType¶
[Read-Write] Parameter type, using uint8 since the enum in declared in the class it is used
- Type: