unreal.PaperSpriteSheet¶
- class unreal.PaperSpriteSheet(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectPaper Sprite Sheet
C++ Source:
Plugin: Paper2D
Module: PaperSpriteSheetImporter
File: PaperSpriteSheet.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Only] Asset Import Data: Import data for thisnormal_map_texture(Texture2D): [Read-Only] Normal Map Texture: The asset that was created for NormalMapTextureName (if any)normal_map_texture_name(str): [Read-Only] Normal Map Texture Name: The name of the normal map texture during import (if any)sprite_names(Array[str]): [Read-Only] Sprite Names: The names of sprites during importsprites(Array[PaperSprite]): [Read-Only] Spritestexture(Texture2D): [Read-Only] Texture: The asset that was created for TextureNametexture_name(str): [Read-Only] Texture Name: The name of the default or diffuse texture during import