unreal.PVWindSettings¶
- class unreal.PVWindSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetPVWind Settings
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVWindSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
overwrite_existing(bool): [Read-Write]simulation_group_data(Array[DynamicWindSimulationGroupData]): [Read-Write]