unreal.PVWindSettings

class unreal.PVWindSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

PVWind Settings

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVWindSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • overwrite_existing (bool): [Read-Write]

  • simulation_group_data (Array[DynamicWindSimulationGroupData]): [Read-Write]