unreal.PVTextureGenerationParams¶
- class unreal.PVTextureGenerationParams¶
Bases:
StructBasePVTexture Generation Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVTrunkTextureSetupParams.h
Editor Properties: (see get_editor_property/set_editor_property)
base_tile_x(float): [Read-Write] Base tile count in X for this generation.Number of times the source material tiles within this generation’s region.
base_tile_y(float): [Read-Write] Base tile count in Y for this generation.Number of times the source material tiles within this generation’s region.
channels(Array[PVTextureChannelParams]): [Read-Write] Source textures for each channel of this generation.dilation(float): [Read-Write] Pixel dilation around each generation’s region.Adds padding around the generation’s texture region to avoid seams from filtering. Higher = more padding (less risk of seams, less usable area).
x_scale(float): [Read-Write] Horizontal scale of this generation’s region.Multiplier on the region’s width within the trim sheet.