unreal.PVTextureGenerationParams

class unreal.PVTextureGenerationParams

Bases: StructBase

PVTexture Generation Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVTrunkTextureSetupParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_tile_x (float): [Read-Write] Base tile count in X for this generation.

    Number of times the source material tiles within this generation’s region.

  • base_tile_y (float): [Read-Write] Base tile count in Y for this generation.

    Number of times the source material tiles within this generation’s region.

  • channels (Array[PVTextureChannelParams]): [Read-Write] Source textures for each channel of this generation.

  • dilation (float): [Read-Write] Pixel dilation around each generation’s region.

    Adds padding around the generation’s texture region to avoid seams from filtering. Higher = more padding (less risk of seams, less usable area).

  • x_scale (float): [Read-Write] Horizontal scale of this generation’s region.

    Multiplier on the region’s width within the trim sheet.