unreal.PVTextureChannelParams¶
- class unreal.PVTextureChannelParams¶
Bases:
StructBasePVTexture Channel Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVTrunkTextureSetupParams.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(PVTextureChannel): [Read-Write] Channel type (BaseColor, Normal, Roughness, etc.).Picks which output channel of the bake this texture contributes to.
channel_name(str): [Read-Write] Custom name for the channel.Required when Channel == Custom. The string becomes the texture parameter name on the output material.
texture(Texture): [Read-Only] Loaded texture object (auto-populated).Set automatically after the source file path is loaded. Read-only display.
texture_file_path(FilePath): [Read-Write] Path to a source image file (PNG / JPG / EXR).External texture loaded from disk for this channel.