unreal.PVTextureChannelParams

class unreal.PVTextureChannelParams

Bases: StructBase

PVTexture Channel Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVTrunkTextureSetupParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (PVTextureChannel): [Read-Write] Channel type (BaseColor, Normal, Roughness, etc.).

    Picks which output channel of the bake this texture contributes to.

  • channel_name (str): [Read-Write] Custom name for the channel.

    Required when Channel == Custom. The string becomes the texture parameter name on the output material.

  • texture (Texture): [Read-Only] Loaded texture object (auto-populated).

    Set automatically after the source file path is loaded. Read-only display.

  • texture_file_path (FilePath): [Read-Write] Path to a source image file (PNG / JPG / EXR).

    External texture loaded from disk for this channel.