unreal.PVSlopeParams

class unreal.PVSlopeParams

Bases: StructBase

PVSlope Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVSlope.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bend_strength (float): [Read-Write] How strongly the plant bends back toward vertical as it grows.

    0 = no bending (plant grows perpendicular to slope and stays angled). Higher values = aggressive uprighting.

  • slope_angle (float): [Read-Write] Slope angle in degrees (positive = uphill, negative = downhill).

    The angle of the ground the plant is growing on. 0 = flat. Positive = sloping up in the slope direction. Negative = sloping down.

  • slope_direction (float): [Read-Write] Compass direction of the slope’s downhill side.

    Heading angle of the slope’s downhill direction in degrees. 0 = north, 90 = east, -90 = west, ±180 = south.

  • trunk_pivot_point (PVSlopeTrunkPivotPoint): [Read-Write] Rotate around world origin or plant base (useful with multi seed plants)

    Origin = Pivot the ground rotation around the world origin. Trunk = Pivot the ground rotation around the plant base (does not move plant base).