unreal.PVSlopeParams¶
- class unreal.PVSlopeParams¶
Bases:
StructBasePVSlope Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVSlope.h
Editor Properties: (see get_editor_property/set_editor_property)
bend_strength(float): [Read-Write] How strongly the vegetation should bend towards the sky as it grows. 0 = no bending.slope_angle(float): [Read-Write] The angle of the ground. Measured in degrees.slope_direction(float): [Read-Write] The direction of the slope. Measured in degrees.trunk_pivot_point(PVSlopeTrunkPivotPoint): [Read-Write] The pivot point of the tunk.