unreal.PVSlopeParams

class unreal.PVSlopeParams

Bases: StructBase

PVSlope Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVSlope.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bend_strength (float): [Read-Write] How strongly the vegetation should bend towards the sky as it grows. 0 = no bending.

  • slope_angle (float): [Read-Write] The angle of the ground. Measured in degrees.

  • slope_direction (float): [Read-Write] The direction of the slope. Measured in degrees.

  • trunk_pivot_point (PVSlopeTrunkPivotPoint): [Read-Write] The pivot point of the tunk.