unreal.PVMeshBuilderSkeletonShapingParams¶
- class unreal.PVMeshBuilderSkeletonShapingParams¶
Bases:
StructBase─── Skeleton Shaping ─────────────────────────────────────────────────────────
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVMeshBuilderParams.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array[PVSkeletonShapingEntry]): [Read-Write] Per-generation noise layers.Each entry targets a specific generation. Higher-generation entries override lower-generation fallbacks when bImpactRemainingGenerations is on.