unreal.PVMeshBuilderSkeletonShapingParams

class unreal.PVMeshBuilderSkeletonShapingParams

Bases: StructBase

─── Skeleton Shaping ─────────────────────────────────────────────────────────

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVMeshBuilderParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[PVSkeletonShapingEntry]): [Read-Write] Per-generation noise layers.

    Each entry targets a specific generation. Higher-generation entries override lower-generation fallbacks when bImpactRemainingGenerations is on.