unreal.PVMeshBuilderProfileDetailParams

class unreal.PVMeshBuilderProfileDetailParams

Bases: StructBase

─── Profile Details ──────────────────────────────────────────────────────────

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVMeshBuilderParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_to_branches (bool): [Read-Write] Apply the profile to side branches, not just the trunk.

    Turn on for species with consistent cross-section throughout (e.g. cacti).

  • fall_off (PVFloatRamp): [Read-Write] How the profile shape is applied along trunk/branch length.

    X = position from base to tip. Y = profile intensity. Can create root flare (wider profile at base tapering to round at top).

  • scale (float): [Read-Write] Scale of the profile applied

    Can be used to create a wider base in conjection with Profile Falloff