unreal.PVMeshBuilderProfileDetailParams¶
- class unreal.PVMeshBuilderProfileDetailParams¶
Bases:
StructBase─── Profile Details ──────────────────────────────────────────────────────────
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVMeshBuilderParams.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_branches(bool): [Read-Write] Apply the profile to side branches, not just the trunk.Turn on for species with consistent cross-section throughout (e.g. cacti).
fall_off(PVFloatRamp): [Read-Write] How the profile shape is applied along trunk/branch length.X = position from base to tip. Y = profile intensity. Can create root flare (wider profile at base tapering to round at top).
scale(float): [Read-Write] Scale of the profile appliedCan be used to create a wider base in conjection with Profile Falloff