unreal.PVGravityParams¶
- class unreal.PVGravityParams¶
Bases:
StructBasePVGravity Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVGravity.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_correction(float): [Read-Write] Preserves initial branch angle during bending.Bias that resists over-bending by maintaining the original branching angle. Increase to keep initial structure while still responding to forces.
direction(Vector3f): [Read-Write] Direction vector used for gravity.Defines the gravity vector for bending (e.g., world down or a custom direction). Only applies in gravity mode.
gravity(float): [Read-Write] Strength of gravity/phototropic effect.Sets how strongly branches bend under gravity or orient toward light in phototropic mode. Higher values yield more pronounced curvature.
mode(GravityMode): [Read-Write] Selects gravity behavior (bending mode).Chooses how bending is applied: Gravity (downward pull) or Phototropic (growth toward light/up). Affects the direction and style of branch curvature.