unreal.PVGravityParams¶
- class unreal.PVGravityParams¶
Bases:
StructBasePVGravity Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVGravity.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_correction(float): [Read-Write] Preserves the original branch angle during bending.Bias that resists over-bending by maintaining the original branching angle. Higher = branches keep more of their original orientation. 0 = full bend; 1 = no bend at all (overrides Gravity).
direction(Vector3f): [Read-Write] Direction vector for the gravity pull.World-space gravity direction. Default is straight down. Use custom directions for stylized effects (e.g. sideways wind-blown look).
gravity(float): [Read-Write] Strength of the gravity / phototropic effect.Higher values yield more pronounced curvature. 0 = no effect.
mode(GravityMode): [Read-Write] Gravity (downward pull) or Phototropic (growth toward light/up).Gravity = branches bend in the Direction vector (default downward). Phototropic = branches bend upward toward the sky.