unreal.PVGraftInfo

class unreal.PVGraftInfo

Bases: StructBase

PVGraft Info

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVGraftInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (PVDistributionConditions): [Read-Write] Target values (0–1) used by the Graft Distributor to pick this entry: the distributor selects the entry whose Attributes are closest to each attachment point’s sampled values.

  • use_as_mask (bool): [Read-Write] When enabled, this entry acts as a placement mask only — no graft is spawned and its input pin is hidden. Use to block attachment points matching these conditions without spawning a graft