unreal.PVGraftInfo¶
- class unreal.PVGraftInfo¶
Bases:
StructBasePVGraft Info
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVGraftInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes(PVDistributionConditions): [Read-Write] Target values (0–1) used by the Graft Distributor to pick this entry: the distributor selects the entry whose Attributes are closest to each attachment point’s sampled values.use_as_mask(bool): [Read-Write] When enabled, this entry acts as a placement mask only — no graft is spawned and its input pin is hidden. Use to block attachment points matching these conditions without spawning a graft