unreal.PVGenerationScale

class unreal.PVGenerationScale

Bases: StructBase

Per-generation scale entry for FPVMeshBuilderBranchRadiusParams::BranchGenerationScales.

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVMeshBuilderParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scale (float): [Read-Write] Uniform scale multiplier applied to branch radius for this generation.