unreal.PVGenerationScale¶
- class unreal.PVGenerationScale¶
Bases:
StructBasePer-generation scale entry for FPVMeshBuilderBranchRadiusParams::BranchGenerationScales.
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVMeshBuilderParams.h
Editor Properties: (see get_editor_property/set_editor_property)
scale(float): [Read-Write] Uniform scale multiplier applied to branch radius for this generation.