unreal.PVGenerationRamp¶
- class unreal.PVGenerationRamp¶
Bases:
StructBasePer-generation ramp entry for FPVMeshBuilderBranchRadiusParams::BranchGenerationRamps.
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVMeshBuilderParams.h
Editor Properties: (see get_editor_property/set_editor_property)
ramp(PVFloatRamp): [Read-Write]