unreal.PVDistributionConditions

class unreal.PVDistributionConditions

Bases: StructBase

PVDistribution Conditions

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVFoliageInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • generation (float): [Read-Write] Preferred branch generation (sub-branch depth) at the placement point. 0 = trunk, 1 = furthest sub-branches.

  • health (float): [Read-Write] Preferred branch health at the placement point. 0 = unhealthy, 1 = healthy.

  • height (float): [Read-Write] Preferred normalized height along the plant. 0 = base, 1 = top.

  • light (float): [Read-Write] Preferred light exposure at the placement point. 0 = shaded, 1 = fully lit.

  • scale (float): [Read-Write] Preferred normalized branch scale at the placement point. 0 = thin/small, 1 = thick/large.

  • tip (bool): [Read-Write] When enabled, this entry is only placed on branch tips.

  • up_alignment (float): [Read-Write] Preferred alignment of the branch with world up. 0 = horizontal, 1 = vertical.