unreal.PVDistributionConditions¶
- class unreal.PVDistributionConditions¶
Bases:
StructBasePVDistribution Conditions
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVFoliageInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
generation(float): [Read-Write] Preferred branch generation (sub-branch depth) at the placement point. 0 = trunk, 1 = furthest sub-branches.health(float): [Read-Write] Preferred branch health at the placement point. 0 = unhealthy, 1 = healthy.height(float): [Read-Write] Preferred normalized height along the plant. 0 = base, 1 = top.light(float): [Read-Write] Preferred light exposure at the placement point. 0 = shaded, 1 = fully lit.scale(float): [Read-Write] Preferred normalized branch scale at the placement point. 0 = thin/small, 1 = thick/large.tip(bool): [Read-Write] When enabled, this entry is only placed on branch tips.up_alignment(float): [Read-Write] Preferred alignment of the branch with world up. 0 = horizontal, 1 = vertical.