unreal.PVDistributionConditionInfluence¶
- class unreal.PVDistributionConditionInfluence¶
Bases:
StructBasePVDistribution Condition Influence
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVDistributionParams.h
Editor Properties: (see get_editor_property/set_editor_property)
offset(float): [Read-Write] Constant added to this condition’s score.Shifts the condition’s contribution up or down. Useful to favor or penalize a condition.
weight(float): [Read-Write] How heavily this condition counts in the combined score.Multiplied with this condition’s measured value. Use to weight one condition more than others.