unreal.PVDistributionConditionInfluence

class unreal.PVDistributionConditionInfluence

Bases: StructBase

PVDistribution Condition Influence

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVDistributionParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • offset (float): [Read-Write] Constant added to this condition’s score.

    Shifts the condition’s contribution up or down. Useful to favor or penalize a condition.

  • weight (float): [Read-Write] How heavily this condition counts in the combined score.

    Multiplied with this condition’s measured value. Use to weight one condition more than others.